Screenshots from the App Store.
Drop blocks, clear lines, blow it all up. Free, no sign-up, plays offline — on the train, in a waiting room, on a plane. Short runs you can pick up any time. Block Relics takes the block-puzzle gesture — simple, instant — and turns it into an archaeological dig. Thirty sealed relics sleep beneath your board. Dig them out. WHAT MAKES IT DIFFERENT • The rise — a gauge fills with every move. When it's full, the whole board climbs a notch and a fresh row pushes in from below. You never get to settle. • Stone — a line clear doesn't break it. It cracks it. You'll need a second one, or a bomb. • Dynamite — the fuse is burning. Clear its row in time and it becomes a friendly bomb. Miss it, and it petrifies everything around it. • Sealed relics — two line clears to free the one sleeping under your blocks. Thirty to collect, all visible from the start. TOOLS, NOT LUCK Two rerolls and a pickaxe every run: when the grid locks up, you have a way out. Plus four powers to land in the right place — a 3×3 bomb, a rocket that clears a row AND a column, frenzy that doubles your score, an hourglass that resets the rise. And chains pay off: clearing lines move after move multiplies your points. Big scores have to be earned. TEN MATERIALS, TEN MOODS Clear the whole board and the material changes: candy, pizza, ice, magma, jade, amethyst, ancient gold, meteorite, soap bubble, sponge cake. Each one has its own texture, its own atmosphere, its own sounds. AND ONE CUBE IN TWELVE IS ALIVE Six mascot faces per material, shivering in the ice and glowing in the magma. DAILY CHALLENGE, AND DUELS Every day, a new opening position — the same for every player, one attempt. Pure skill. And you can challenge anyone: your friend gets your grid and your score as a target, shown throughout their run. Same board, same pieces. Only skill left. Ready to dig up all thirty relics? Drop your first block. Privacy: https://hajdinidjellon.github.io/block-relics-site/
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