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Heuristic score · not affiliated with Apple or Google.
Promo video + screenshots from Google Play.
Roguelike fusion of TD, puzzles and board game 🏹
Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land. * Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula. * Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game. * Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique. Gameplay Each round, you get to place a tile on the isle for free. Spending coins allows you to skip to the next tile immediately. When you're ready, call the next enemy wave and watch your placed defenses in action. There are 50+ tiles in Isle of Arrows: Towers attack the invaders. Roads extend the path the enemies walk on. Flags grow the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on. Features * 3 game Modes: Campaign, Gauntlet, Daily Defense * 3 themed campaigns that each have their own unique set of tiles * 70+ tiles * 75+ bonus cards * 10+ events that can help or hinder you Please note that Isle of Arrows does not offer cloud save functionality for the time being.
vs 0 median in the prior 7 days
Last bump 51d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
Fixed Google Play compatibility issues
NEW CONTENT * Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process GENERAL * Added an option for screen auto rotation to play in landscape mode * Reworded the ignition card to make it more clear it only transforms existing traps * Moved skip button for all events and made it red to avoid confusion and accidental clicks * Added Japanese translation BALANCING * Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2 * Merchants' starting isle is now slightly bigger * The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible * Merchants start with 1 additional bridge * Buried wisdom does not appear anymore with the architects and cannoneers BUG FIXES * Fixed a bug that would prevent the score display in daily mode menu from updating properly * Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed * Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu * Fixed an issue that would click items in compendium when scrolling
Versions observed by AppWolf's hourly store pollers · newest first · up to 50 shown. History begins when an app enters our catalog - earlier versions aren't retroactively visible.
100 of 100 loaded reviews
while it's a ton of fun game, i agree with the others that it leans too much on rng. you can brick your run quite easily no matter how much you strategize. one thing i would suggest is that we should be allowed to place water tiles on top of each other without penalties or cost. at least it can be played online so that's a plus, and it's in portrait too which I strongly prefer. art style looks crisp and sleek as well.
- Vander · v1.1.4
all the restrictions on placing paths are annoying
- MooseRider Wpg · v1.1.4
Wonderful game, but desperately needs progress tracked in the cloud for use on multiple devices. Also needs an undo button for the last move.
- Bob Blandeburgo · v1.1.4
decent game. complete randomness of it all is more annoying than enjoyable. you gotta get really lucky to get through the last level.
- Alexandr Belov · v1.1.4
I love this game!! I wish there was a sequel
- James Ahern · v1.1.4
Addicting and progressively more challenging game
- Nick Lubbers · v1.1.4
my request is endless game mode or atleast up to 100 waves. this game is so much fun for me, i enjoy rng and building up the route, its satisfying when i luckily drawed a route, towers and bonus cards that i want. not knowing what will happen for every game in the game is excellent.
- Jhay17 · v1.1.4
addictive rogue like, unfortunately is more rng than skill based in the later game modes which loses some points for me
- spitting it Darker · v1.1.4
Its ok but your ability to win can heavily depend on rng and luck which is harsh.
- Nicholas Long · v1.1.4
The game looks like it was made in 1984. The worst graphics I've ever seen in a game. To actually charge money for this game is an insult. I'm so disappointed that I bought it. An absolute waste of money.
- Clive · v1.1.4
Most adictive tower denfense so far. I've spent my entie lunch break playing this game.
- Lieng Andriod · v1.1.4
so far I love the concept good to past time, I would give this a 5 star but I wish there was a see how long you can last with just one path but as long as you can hold it and fight for it but good game over all
- Not Him · v1.1.4
Good concept, and the visuals are charming, simple, and refreshing. But the randomness of the tiles you're dealt with makes you feel that you need 30 percent skill and 70 percent sheer luck. Needs rebalancing. Update: I'm adding a couple of stars here after a dismal 1 star rating. Why? Because of a change of mindset. With this game, accept that the odds are NOT in your favour. The algorithm or RNG will NOT help you win. Assume that you'll lose every round, so every win is a pleasant surprise.
- Azril Fadzakir · v1.1.4
need to be less restrictive a when placing tiles that might block your path. let me have that choice. I can freed up with bombs. A lot of time I know water tile will be on my way but I need to place the piece I have currently instead of passing it up. really ruins the game. game also seems less about scale and more about RGN
- Ki O'Rourke · v1.1.4
some map combinations for the daily match are entirely impractical. starting to feel like sloppy oversight. down to 1 star until the matches with an added path are either rebalanced or removed altogether.
- BW Andrews · v1.1.4
fantastic game. Make more !!
- Cass Clayton · v1.1.4
I never leave reviews but I put in so much time on this game
- jsvht · v1.1.4
It’s a very fun casual game and I have completed all campaign levels. But when I’m trying to complete all challenge levels, the mechanism made it impossible to do so. I don’t know if the developer has passed all of them yet but like others've said it’s too random. I think at the least of the overall number of towers should have a minimum, sometimes it seems like the game is straight out doesn’t want you to win.
- The Lake Dragon · v1.1.4
best game to pass time can be challenging and always fun
- Jeremy Vranas (Jayvee) · v1.1.4
One damage tower for every 10-12 path and utility tiles? It's like they purposely wanted to make the as frustrating as possible..
- Dimethyltryptamine (DosedAgain) · v1.1.4
Fun game, hard but rewarding, the learning curve is not that steep, relies a bit on RNG but it's manageable. Fatal glitch on Pathfinders if you have the "connect all 1-block tile gaps" card and you form a loop, causes the game to freeze instantly.
- Epic Gamer · v1.1.4
super fun. if they made another one of buy it. player it through a few times and it's like main lining zen. oddly.
- Corey Cottrell
Sometimes buttons don’t work. I’ve only used this app for like 20 min and, so far, the buttons not working has caused me to forfeit an in-progress game and I was unable to start a new one. For an app that I had to pay for, this is unacceptable. Now add to the fact that it was ~$6 and you can see my frustration. I hope this gets fixed, cuz the game itself is fun.
- jhhdhfufngcgsb · v1.1.4
this game has no micro transactions, no ads. it is worth every penny it is such a good idea for a game.
- theo bowyer · v1.1.4
Good game, need to spend a little time grinding to get the cards you want but overall I was pleased with the challenge.
- Matthew Jones · v1.1.4
Beat the campaign and all the gauntlets. Great game very addicting in a good way. Very few bugs. Only suggestion is adding an undo button for when you accidentally click place a tile during a turn. Thanks devs!
- Matt Banks · v1.1.4
this game comes off trying to be a unique tower defense game but its overly complicated for no reason. go play the better td games
- Roarthis
Honestly I really liked this game initially the campaign was challenging but fun. It was a unique and creative take on the tower defense genre. Since completing the campaign I've been playing the daily challenge which used to be fun but recently just feels really unbalanced. Almost everyday it's invasion or another combination of unwinnable modifiers. Recent experiences have highlighted the games faults while draining the enjoyment out of the aspects I used to really enjoy.
- David Redd · v1.1.4
Way to overrated the game has a hard time with turning the objects to and gives an illusion of freedom it's far from free extremely linear and completely RNG based not really good for a tower defense.
- AlienSoul17 17 · v1.1.4
It's fun for a bit, but eventually you'll get to spots that feel impossible to win. No coins, only a few weak towers, and increasingly difficult waves.
- Trebor Lewis · v1.1.4
This game is fantastic. I don’t play mobile games, mostly because I game on desktop or console, but this one totally makes the cut. What I enjoy most is the strategy of the game. Great for long flights; time flies when you play. Worth the money. Requests to the developer: enable landscape mode for iPhone and iPad, and save progress between the two.
- nagabhutjolokia · v1.1.4
I really like this game, it is a great tower defence game. I only wish it had something like a custom scenario mode so you could set your own challenge to do and give you more replay value. I do appreciate the daily defence though.
- Robert Harts · v1.1.4
perfect balance between trial and success 🥲
- Manuel Gallaun · v1.1.4
Doesn't work, just a black screen now.
- Randy Eldridge · v1.1.4
not a fan of building, and then brand new objects pop up that most of the resources from the first path was already used to sustain.
- GambitSE
Exquisite design. The roguelike element deftly elevates the tower defense genre to an exalted level of game craftsmanship that's unadulterated genius. Six Stars. Exemplar of human design capacity surprisingly manifest thru an ostensibly simple premise within a well-worn corner of gaming. The emergent balance in randomness is divine. Thoroughly addictive, too, naturally. Our AI overlords would find a serious challenge here. Somehow the player manages building with extreme foresight, yet blind.
- Clark Potter · v1.1.4
Pleasantly surprised!
- Chris Chan
loved this game! full clear just leaving the daily. will reinstall if I see a new expansion, or free play, or something. still a great game though zero complaints.
- Damon Marjanovich (DemiosVayl)
Fantastic gameplay, it's incredibly well thought out
- Jack · v1.1.4
The game is half cooked. So much of the game is designed without reason other than to make more content, it's not compelling, just repetitive.
- ben krekorian · v1.1.4
Very fun game. Great classic tower defense. Reminds me of an old golf course building game.
- Sean Morris · v1.1.4
Originally I gave this five stars but at later levels it was so RNG-dependent it became ridiculous. Burning Embers is unbalanced. and the last level of gauntlet for the architects is unwinnable even with the best RNG. Dropping to one star poor game design.
- J Holland · v1.1.4
I have hundreds of hours into this game. The most peaceful yet engaging tower defense. please buy, support this type of game design.
- Vanilla Valley · v1.1.4
Fun tower defense game that makes you think
- Yegor Kushnir · v1.1.4
love the card/random+tower defense+town/land mgt. with a nice visual and theme.
- Dien Wong · v1.1.4
One of the greatest games ever created. It has endless replayability, so unforgiving, yet so much fun. I have probably put over a thousand hours into this game. It is truly perfect.
- Terence Bonsey · v1.1.4
One of the best mobile TD games I know of. A new campaign is needed for me to keep playing it.
- Ross Ihringer · v1.1.4
I love tower defense games, but this one is not very fun, not very much variety, just boring TD. Oh well, I'm sure the developers are satisfied with my purchase, I am not.
- Dennis Nelson · v1.1.4
Don't waste your money on this game, it is far too reliant on rng to be any fun. I think this is on purpose to hide just how little actual content is in this game and I'm honestly surprised they are actually charging money for it, considering how frustrating the game is. I've beaten about 90% of the "campaign" (heavy use of quotes) and in all of those it felt more like I got lucky pulls instead of playing the game well. I beat one of the fire levels pulling only a single fire tower.
- Joseph Fox · v1.1.4
Needs balance for sure. You rely way too much on luck. It's not a hard game at all, it's the fact that you have little to no options to generate currency, strategize placement etc. Good time killer, but if you're trying to grind and complete the game, it'll leave you frustrated due to the lack of mechanics and ability to build your own fate.
- Anthony Morin · v1.1.4
too much rng!!! It's hard to be strategic around luck.
- Jericho Oñate · v1.1.4
Leaves too little agency in the player's hands, more of a slot machine than strategy game. Not very compelling and quickly loses appeal.
- The Tykero · v1.1.4
I really wish this game would get updates. It has so much potential.
- Genesis Beyond · v1.1.4
an actual cool >GAME< WHERE THE PLAYERS >PLAY< IS SO for once... so many "indie games" today just reducing to being A ONEWAY set puzzle that is only how the dev COULD *SOLVE* their *case*, and no player dynamic made! AKA NOT A GAME, but has video! UGH! this game has a neat tutorial, great art, its simple, ITS FUN! it has many dynamics already and even QoL like fast forward AT START. MY ONLY nitpick (so far) is beard enemies have slightly to much hp, and axe enemies have slightly too much speed.
- PoKéKiD · v1.1.4
Tried to refund about five minutes after downloading and I get an error that says it's not supported by the policy. Time to dispute a charge.
- Jake A · v1.1.4
It's just alright.
- Jake Marston · v1.1.4
the game is good but there is nothing preventing rng from never giving you any towers and making the game impossible to win
- Francisco Barragan · v1.1.4
I don't do reviews but this game was so dang good I had to. This is the first mobile app that I have genuinely loved. This game feels so genuinely good! There are no paywalls, no buying gems or coins to level up. you get an incredibly brilliant game from start to finish. Perfectly executed. Beautifully crafted at every corner. So incredibly fun!
- Hunter Pratt · v1.1.4
It's a really nice and cosy aesthetic, sound effects just highlight this so beautifully. really well made and well thought out. BUT there needs to be some sort of hard coded protection loop for the way you draw cards. it's too random and you end up in a sort of resource/offence card famine. Your track will sit at the edge of the map for too many turns because you've drawn too many roads or support cards and you're sitting there waiting for the offence cards to turn up. it needs rebalancing.
- Tree Munky · v1.1.4
good game with a great potential, but at times too much random
- Vik Shadow · v1.1.4
It's fun and challenging to play. Good game in Play Pass.
- srivatsav kunchakarra · v1.1.4
The game is a fun tower defense type game but you build the path based on random pieces each round. The start of each match is a lot of fun but as the game goes on if you did not get plenty of towers you quickly get overrun fast and it’s all random what you might get. after a while you will need to defend two or three different roads but all with their own start and end point and that’s when the game get a bit unfair. As you are forced to build the same amount of defense for all new roads but with the same money and income you barely could keep up with a single road. Most times you will die from not being able to afford enough towers between all roads. Even if you aim to build new roads close to your older path’s towers you’ll never get the pieces you need to do so. The game needs some way to earn more cash , or strengthen all towers. Overall it’s a fun game but you’ll see once you are halfway through a level it gets gets very apparent you’re going to lose as each wave begins overwhelming you slowly. The game also needs an undo placement option, so many times I accidentally placed something that I did not mean to and it ruins your run as it’s final once a piece is set.
- Radicalrick12 · v1.1.4
Best td at android
- Ruslan Karpov · v1.1.4
Inconsistent and random generation of play area. Definitely tuned for the player to lose. Each and every gam, the difficulty level would increase with no way to win (towers used to defend would not populate. I had a whole isle full of flags in one instance. The last game I played, I had 6-7 towers at an early stage and easily lost. Ridiculous game for the price.
- abracadabrapoof · v1.1.4
I had fun for a while, but now I'm at a point where it's 100% rng and 0% skill. I've been stuck on the same gauntlet level for over 3 weeks. Not a fun game anymore, just self torture simulator.
- Kerron Sumair · v1.1.4
always a treat. simple, but the complexity builds as the game goes on, and one must discover the proper way to use turns and straights to give towers time to reload. nice one.
- Curt Wells · v1.1.4
Played tons of tower defense games but this one has a twist. You get to place the board down in whatever patterns you can piece together from randomly generated tiles/towers. It can be a tad frustrating as RNG will force you to lose sometimes however when you get some good pieces and put a plan together it's very satisfying. Game is challenging and worth the purchase price.
- TomatoOscar · v1.1.4
I have played Isle for several years and I absolutely love it. I probably play at least 3-4 hours a week. Highly recommend it. That said, y’all claim to have “fixed” an interaction where you can get infinite bridges/bombs/coins when some cards are randomly selected… it didn’t happen that often and I seriously want that interaction back. I’ve never seen the combo happen in a daily challenge, and that’s the only time I can see it being an issue. It’s nice to layout an entire map absolutely perfectly, and gives you an opportunity to sandbox and test stuff when it’s otherwise not possible. Please consider putting the “fix” back.
- Blaquer · v1.1.4
I used to do the morning crossword and all the New York Times puzzles to exercise my brain. But once I started playing Isle of Arrows I thankfully could replace my former morning habit with something that was a little more fun but equally useful for using my logic in puzzle solving. This is not an easy game on the harder levels and the more you play the better you are at. It’s highly recommended.
- boodabill · v1.1.4
In the top three games I play most often. I sorta meditate and listen to podcasts while I zone out constructing a labyrinth of death. Still loose sometimes, usually win. Hope they create an #2
- fivestarsoutofbillionsofthembutitsgood · v1.1.4
At first this game is lots of fun. But this wasn’t checked well for playability. Leave the first few levels and it is almost impossible to win. RNG will give you impossible to win games over and over again. I love games that are challenging but not games that are poorly thought out where it is more to chance than skill.
- flipngenious · v1.1.4
I haven’t been able to put the phone down since I bought a few days ago, and I’m already enjoying the countless strategies to defend and overcome. Awesome job. 10/10
- Bozmoh · v1.1.4
I really want to love this game, but unfortunately it is more of a game of chance than a game of strategy (which is the appeal of most tower defense games). After about 8 tries I can’t get past the first campaign level. Very frustrating to be stuck at the beginning when I just want to enjoy what appears to be a well designed game.
- beefyking · v1.1.4
This surpasses any other puzzle game I have encountered. Whenever, I used my first phone or IPad it is likely that I will choose this game over the many I have installed over the years.
- Sigmaclef · v1.1.4
Like someone else on here mentioned…it’s built like a pay to advance game so it’s addicting at first but once you realize you have to grind and gamble the game loses its initial magic. With limited customization options, like difficulty, it really narrows the potential user base and replayability. Definitely not worth the money because it’s made for microtransactions so gameplay is throttled. After so many years you would think someone would add some tweaks to add replayability and enjoyment but they probably get more money scamming people into thinking this is a real game. They really had something here and threw it away.
- Trystiann · v1.1.4
Am I the only one who didn’t realize this? The game was too difficult because the path tiles never matched up to my existing path, and extra frustrating because the tiles are displayed in a different orientation than they are placed. Turns out, you can TAP the tile to rotate it! This would’ve been great to tell me two years ago when I actually had free time, before having a baby. The game is very fun now that I know this, but alas I have no time to play anymore.
- T-Lap · v1.1.4
I like the art direction of the game, the randomness of cards and strategy in every turn. Is a cool game to play while you listen a podcast, or just killing time. I don’t like there’s no support for iCloud saving game, so if you have an iPad and iPhone, there’s not cross saving your progress.
- lcolon91 · v1.1.4
If you enjoy playing games while listening to an audiobook this is a good one to play. There is a lot of content and strategies to work from. Every game round is different and difficult. Especially the beginning 20 waves as you don’t have the towers (or path length (which is something you also place)) set up yet. But if you reach wave 20 and die, you start with an extra tower the next round and it tends to get easier the next time. This game is one where you either have great luck or not each time, so don’t give up if you lose a lot, eventually you’ll figure out great combos (p.s. the Replicator bonus card is great if you have buildings like the fountain (health), statue (cannon balls), and vault (money) already in place). And I’d like to take some time to thank the creator for their thoughtfulness in putting together this challenging game. Looking forward to the next creation you come out with :)
- jasonnice · v1.1.4
This game is awesome and should be way more popular. Excellent gameplay, design and overall very polished
- S.Di · v1.1.4
Probably the best tower defense game in the Apple Store. I’ve been playing these type of games for years. My only complaint: I’ve finally reached 100% on both the Gauntlet and Campaign and the Daily Challenge doesn’t scratch the itch for more! Hoping they come out with a new version or update with more gameplay!
- Manny Danchon · v1.1.4
This game is still transferred to each phone (2024)
- ItsAMeCarter · v1.1.4
This is a delightful tower defense game that blends in a board game mechanism which is very unique and unexpected. Very impressed by the visuals and creativity. Can’t stop playing it. Keep updating this app please!!!
- awneaz · v1.1.4
No updates for over a year, only 4 levels and you can beat them very quickly.
- Jim Vander · v1.1.4
Definitely plenty of replayability here, and a fun combination of a sort of deck solitaire - tower defense hybrid. However it is a bit too random for my tastes - even if you do everything you can to mitigate and manipulate your chances sometimes the cards just don’t turn up your way - which is difficult to accept in tower defense where generally planning and exact calculation is the order of the day. So the tactical element where you do what you can and alter your strategies in real time is appreciated - but there is not enough balance in the way the cards come out so prepare to lose a lot. Also I dislike how they simply add new lanes randomly nearby rather than having one clean lane for the whole play through (at least in early stages or low difficulties) while you are tempted to double up your towers in practice they are not fast firing enough to cover two lanes and so you mostly just have two or three different lanes and have to balance your builds against each one separately , which I believe the devs conceive of as fun and challenging but I simply find it annoying and disruptive. Get your single lane balance perfected before you go relying on adding more lanes for challenge. If this concept was refined and developed further it could be an all-time classic. As it stands it’s a solid idea get more than Your moneys worth playing it.
- Chris Vharles · v1.1.4
The game is easy to learn, difficult to master. You can see the difficulty ramp up and when you lose, you know why you lost; rather than feeling like the game is cheating you. The gameplay is simple but unique and inspired. I love the game and have played it at least a few times every week since launch. However, the game is growing stale. There has been almost no actual content added to the game since I got it. The last overall update was last year and that was the only time any content has been added. A word for the developers: please, for the love of god, don’t let this game die!
- SirTwitch · v1.1.4
This could have been one of the greatest TD games ever--except that it is only winnable if you have the hack. Otherwise, you will be at the complete mercy of an anti-player algorithm (forget the eyewash about it being "random").
- rchever · v1.1.4
Brando Sando sent me, and I haven’t regretted it. Nice strategic, deck building, tower defense game with no micro-transactions and several layers of complexity to unlock. I enjoy how you build the world, the path, and the defense simultaneously.
- vpjimmyd · v1.1.4
Bought the game off Brandon Sandersons recommendation. It’s a very fun game, no micro transactions, and tons of variety to stay interesting for a quite a while.
- EngineswapBobby · v1.1.4
Brandon Sanderson recommended it and I gave it a shot. Lots of fun!
- The forced · v1.1.4
Brandon Sent me.
- ProfessorWhy · v1.1.4
Definitely worth the few dollars! I’ve put quite a few hours into this game so far and there’s still a lot of new levels left to unlock
- alyssaanneflowers · v1.1.4
Worst Td game ive ever played. Period. Its not even tactical its pure rng. Bad joke
- Tairoholic · v1.1.4
I mean the game is an honest 10/10 but no cloud save is absolutely absurd.
- Gr00vz · v1.1.4
Found the setting in the app!
- jwleblan · v1.1.4
This game has filled the hole in my heart left by the removal of FF Crystal Defenders from the App Store many years ago. Isle of Arrows is now one of my favorite games. Currently I only have one request, iCloud syncing. I just upgraded to a new iPhone & none of my progress carried over since i didn’t restore from a backup. I’ll happily play again, though some of these challenges are brutal. Thank You for this game. It’s beautifully designed & lovingly made.
- @mbm.faith · v1.1.4
If extra monster tracks dint spawn I would give this 5/5. For isle 2 remove that. So frustrating a feature to defend 3 areas.
- LubsTDs · v1.1.4
Great concept, just the execution is off the mark. Have to play quite a few games to get the absolute perfect draws to win.
- mciron95 · v1.1.4
Frustrating because so much of winning relies on luck. It’s like playing a slot machine, but it takes an hour to figure out if you’re going to win. Mistake to purchase.
- Ugly Jon · v1.1.4
They should call this game level 21 or bust because it is very difficult to reach level 40 without the Legacy tower you get for completing level 20 the game before. There are many times where you loose so many hearts that you know there is no way you’ll make it to 40, you you just do your best to reach 21 so next time you get to keep the extra legacy tower. The RNG of this game can be so frustrating. You can hit wave 10 and have 2-3 towers and that’s if you get the legacy tower. Towers and bombs need to spawn more frequently. Darksouls is fun because it’s difficult but you can get better the game. This game is just luck of the draw. Otherwise, fun game!
- wizard from ponderosa · v1.1.4
The game itself is somewhat enjoyable, but it’s absolutely awful for your device’s battery life. An hour of playing it measurably uses five times more battery than a FaceTime call of the same duration. It’s in no way worth the trade-off.
- a121413 · v1.1.4
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