Screenshots from the App Store.
rymdkapsel is a meditative strategy game set in space. Take on the challenge of building the best possible station by commanding your minions and exploring the galaxy around you. Imagine a strategy game where you don't have to worry about selecting units or mounting attacks on your enemies, but rather can focus on building the best base possible. That's what rymdkapsel is all about. "Rymdkapsel feels tailor-made for iOS in both form and function, and its elegant, subtle constituent parts nest within one another as neatly as its four-block tetrominos snap together along a space station corridor." - 5/5 stars, Joseph Leray, toucharcade.com "Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them." - Stephen Totilo, kotaku.com "The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency." - Ryan Rigney, wired.co.uk "Rymdkapsel combines spatial puzzling, tower defence and base-building into a brilliantly coherent and stylish whole." - Christian Donlan, eurogamer.net
Heuristic score · not affiliated with Apple or Google.
Categories as listed by the developer on Google Play / the App Store.
vs 0 median in the prior 7 days
Last bump 48d ago.
Signals: version bump ≤ 7 days + review velocity ≥ 1.5× the 7-day median. Both ⇒ Active event; version only ⇒ Recent update; spike only ⇒ High engagement.
Adds support for new device sizes
Versions observed by AppWolf's hourly store pollers · newest first · up to 50 shown. History begins when an app enters our catalog - earlier versions aren't retroactively visible.
50 of 50 loaded reviews
This is basically just a demo, there’s no game. Fun for 30 mins and that’s it.
- Jjmax2 · v4.0.3
Rymdkapsel turns simplicity into something elaborate and engaging better than all of the other App Store games. It’s very enjoyable to build up your temporary structure and extremely satisfying watching the workers shoot at enemies. I like the wave format of the game a lot. The waves of enemies show up in intervals like waves on a lake. It’s easy to use the controls and they make you appreciate having a touch screen to play Rymdkapsel.
- Noah1000 · v4.0.3
I was enjoying this game a lot at first but as soon as you progress past round 15 the game speeds up to the point where it’s impossible to go further. No matter what, you are going to die regardless of what you do because the game ramps up so fast. At round 20 I knew I was caught in a loop and would die in a couple more rounds so I just quit. There’s no point in trying. It’d be like if you were in a foot race but halfway through someone takes your shoes and ties you to a broken down bus.
- Spacegoatfetus · v4.0.3
I love this game! Very easy to play, clear instruction through tutorial. This game is all about strategy, and that is great. But I love zen mode. I could play that for hours! The only reason I’m giving 4 stars and not 5, is because there are a limited number of particle fields and monoliths. To prolong game play, I suggest more missions and adding additional monoliths and particle fields…especially in zen mode for those of us who just want to lose ourselves in game play.
- MysticMoon87 · v4.0.3
It takes a lot of creativity and smarts to create a unique take on RTS that also works super well. Loved it.
- Crisdjin · v4.0.3
Rymdkapsel has a unique and interesting concept, blending base-building with real-time strategy in a minimalist style. However, the game can be confusing at times, with little guidance on how to optimize your base or manage resources effectively. One of the biggest frustrations is the occasional bugs that can force you to restart, especially when key mechanics don’t work as expected. It’s disappointing because the game has a lot of potential, but the lack of clarity and technical issues make it more frustrating than fun. With some fixes and better explanations, it could be great—but as it stands, it’s hard to fully enjoy.
- 🫢ale · v4.0.3
Super buggy, couldn’t get past the first level. It kept kicking me out to the main screen, my units would sometimes disappear and then reappear, materials would disappear and then reappear. I’m on an IPhone 15, possibly with a new update the game is not compatible.
- FrankyForrest · v4.0.3
I haven't played a mobile game this much ever. I'm dying for anything new. Please devs. Game modes. Updates. A sequel! Don't quit on this frustratingly wonderful game.
- Jgsghjvbhh · v4.0.3
The game provides insufficient control over the allocation of resources. Worse, the algorithms that mange this do so inefficiently, even waste fully. Imagine playing chess where some outside agency periodically throws crucial pieces away, or randomly prevents winning moves. This is a strategy game which makes implementing the best strategy impossible. Disappointing.
- sadsadstory · v4.0.3
This game has always had some AI issues, but the last (4.01) bug fix release added lots of new bugs! I really hope the developer will take an interest in the game again, because it really is awesome. Just not right now…🫤
- Trmusic · v4.0.1
The soundtrack is one of the best parts. Put the soundtrack on iTunes, I will buy it. I let the game run on my iPad at night and fall asleep to it. Awesome. No iCloud backup? Hmmmm…. Many complaints buy iPhone 11 users. Game ends far to quickly as the waves of enemies come far to quickly after about wave 20. It destroys the zen like nature of the game. Waves need to scale much more slowly. After about wave 28 the waves are continuous and you are left just watching all play out. Your minions just fight and make new minions until you are overwhelmed. The minion AI could use an upgrade. They needlessly pick up materials that are not needed. Run past weapons stations right next to them only to run to ones clear across the map. All in all a decent game with great potential. Hopefully the developer will listen.
- Xaviermoney · v4.0.1
Please update zen level to have limitless extractor fields
- Good game!!8 · v4.0.1
Great game, I even had this on my vita when they still supported PlayStation mobile
- Rellite · v4.0.1
Game is fun but becomes unplayable after wave 20 where you are attacked constantly. You have no time to do construction or to make food.
- Gisanwna27295937 · v4.0.0
Of all time
- Papercows · v4.0.0
Probably the best RTS on mobile. Thank you for the update
- Ben73737834 · v4.0.0
The game relies on the controls at the edge of the screen, where the swiping action for the iPhone X is located, and you literally cannot play the game on any new iPhone. Seems like it would be a fun game though
- Mvhls · v3.1.0
Game is awesome, but literally unplayable on an iPhone. The user interface buttons ALL involve swiping around on the top and bottom edges of the screen. So it’s EXTREMELY difficult to use most of the controls, since everything you do either opens the system notification tray, or activates the app switcher. If the developer had put the controls on the sides, all this would be moot. But top and bottom simply make the game unplayable. Maybe it works differently on iPad or something. I dunno. Just not on a phone.
- knodi · v3.1.0
Can’t play the game on iPhone 11 because trying to make rooms always opens the drop down tab, game is unplayable as it is
- CommanderElk · v3.1.0
This app uses the swiping from the top and bottom as controls which triggers the command center and app changes, making the game unplayable.
- TomCap0618 · v3.1.0
The game is currently unplayable with the play down menu
- MAG597 · v3.1.0
Home bar on iPhone screen prohibits play. This is/was one of my favorite games to play through again and again but it is rendered unplayable by home bar.
- ScottTuckTuck · v3.1.0
Does not work for iPhone 11 Pro Max the home slider is in the way
- nah i dont want a nickname · v3.1.0
I stopped playing this and picked it back up and remembered why I left it. Deeply unsatisfying gameplay where you LOSE no matter what.
- SolidStar · v3.1.0
The bottom bar is just too fiddly, so hard to smoothly direct minions. Please, please, please fix it!!
- RoarrrrOfALion · v3.1.0
Alas! It seems I discovered this game a few years too late. I wish the App Store would alert you when an app hasn’t been updated in a while. Such optimism, such promise. Alas! This game is beautiful and fun. Wish it would work on my darn phone, but essential controls are outside the playable space (namely, the main people instructions are in the part of the screen that causes me to quit the game and I can’t even figure out how to start again after dying).
- Lullaby child · v3.1.0
This game is so fun and I could get very addicted to it but the white home bar on iPhone X is in the way of the worker job manager and so every time I try to change a workers job it thinks I am trying to close the app or switch apps and it gets very frustrating.
- Reed K. Andrews · v3.1.0
One of my favorite games, got to wave 37 on my old phone. But I got a new phone and now it’s unplayable because whenever I try to move my minions to another job it closes my app or switches to another app. Please update the game to find a way to fix this.
- Chimmychurrysaucd · v3.1.0
This was such a fun game. One star because it’s impossible to play with the way app switching works now.
- DrAttnyMD · v3.1.0
This is a great game that I’ve had a lot of fun with over the years. The UI is extremely frustrating on iPhone X as it overlaps the home swipe up gesture. I would love it if you could refresh the UI to solve this issue.
- HelpMePls 123 · v3.1.0
I admit this sort of game isn’t for everyone. It’s a bit like a rogue-like. You die a lot as you learn. But every time I lost, I was thinking of new strategies to try to survive a bit longer next time. If you think you might like it, I bet you will.
- JohnDeHope3 · v3.1.0
When playing on new iOS, it is impossible to switch tasks of minions without clicking on virtual home screen. Game is unplayable without a simple fix.
- bzbz · v3.1.0
I can’t pass the tutorial because every time I try to drag anything from the top of the screen to build my base, the iOS notification thing comes down! Waste of money, don’t buy!
- Cool beans420 · v3.1.0
The minions don't automatically go to the closest room, they select rooms such that all are filled in the shortest time
- elementgermanium · v3.0.2
The commands at the bottom of the screen are near impossible to use without minimizing or changing apps
- foxypapy · v3.1.0
Concept of game is good. First level is easy for learning. But 2nd level exposes many flaws in game programming and makes game play pointless. Not worth the money
- Not happy, but thinner anyway · v3.1.0
Having to drag and drop rooms and corridors from the top of the screen forces the IPhone Notification Center to open which truly ruins the RTS aspect of the game. A way around may be a long press to *bring up a pop up in the middle of your screen that says “yes or no”* then it places the shape on the “field”.
- magic00 · v3.1.0
It’s almost unplayable on iPhone X. The bottom apple bar needs to be disabled or the bottom row of worker placement locations need to shifted up a little. Every time I try to move people to a new job it swipes to a new app. Or closes the game. Everything else is great. I wish there were more game modes too. Maybe a new turret block which assists the workers in defending. The workers would fill the turret block with 3 turrets using engineering materials.
- Betazero · v3.1.0
Play through in 1.5hrs. Done. No replay variation at all. Not worth the money.
- Nategogger · v3.1.0
Maybe my favorite ios strategy game ever, but after updating to ios 11.2.2 mostly unplayable. Apple must have increased the hit area for dragging down from the top of the screen and now I trigger notifications whenever I try to place a tile.
- PopAstronaut · v3.1.0
I love this game, it’s one of my go to games when I’m looking for a focused past time. However, with this new update I am having serious problems. The font and all the buttons is much smaller, which is nice for game play, however, because the font is so small, when I go to drag down a new room or corridor, every time, I pull the notification screen on my iPhone. Every time. Which pretty much renders the game unplayable for me. I’ve tried to turn off the setting in my iPhone and I’ve tried to adjust the way I drag down corridors to no avail. This is the first update in 2 years, so I’m not sure my review will make much difference since maybe there aren’t many players anymore, but hopefully something can be done about this. Thanks!
- Bethanywhaley · v3.1.0
This game could be great, but as soon as I complete the first mission by researching the monolith, the game crashes. Every single time. Do not buy this game until they fix this bug. There is a lot of potential here, but unfortunately it is unplayable.
- Hghghgfffff · v3.0.2
Unable to complete monoliths on iOS 11.
- Robot Theory · v3.0.2
The app crashes every time I research and complete a monolith. Very poor experience.
- I love Hillsong · v3.0.2
This is a fun game. I finally made it through the ‘research all monoliths’ level. The order you research the monoliths makes a huge difference in your success/level of frustration. 1. Research the monolith at 12 o’clock (minion speed) first, then the one at 6 o’clock (slow enemies), then the monolith at 3 o’clock (weapons range) and finally the 9 o’clock monolith (extractor efficiency). 2. You will only need one reactor. Periodically station a minion if the production rate is too slow for construction. 3. You will only need two gardens and two kitchens. Locate them centrally and with their doors close together. Build quarters near the kitchen. 4. Build weapons stations centrally (near your gardens-kitchen-quarters. Build one or two weapons near the monolith you are currently researching. 5. Recycle empty extractors. Recycle unneeded weapons near fully researched monoliths.
- Jake J $$$ · v3.0.2
I bought this game yesterday and it is very fun to play! A lot of freedom to do things the way the user would like, but yet refreshingly simple. Great game! There are a few things I would like to point out though. The workers are not very efficient. They waste a lot of time carrying two resources for a building that may only need 1. So when one resource is delivered, the second worker instantly stops and his resource disappears because the specific building he was carrying it for has been completed. Even though there may be other buildings that could use the block. The workers seem to be in their own world trying to complete their task, without any communication with the other workers. Which isn't very good when trying to get things done quickly. The efficiency of the workers could be much better! The play area/map is rather small. It doesn't take long to fill it up, so then there's nothing else to do. It would also be great if we could choose what kind of blocks to place, instead of it being random in zen mode. I think it's part of the challenge in normal mode, but zen mode shouldn't be challenging, just fun! The purple or pink resource fields run out too quickly! They seem to run out rather quickly, and there is no way to replenish them. If they had a bit more in them, and if there was a way to replenish them, that would be great! That leads me into my last comment. The game gets very tedious quickly. Mostly due to the fact that there isn't many things to do long term. Not to mention the resource fields deplete quickly, with no no way to replenish them as I mentioned above. Very fun to play, just not for very long. This is a great game and I'm happy with my purchase! I just wanted to give you my input and honest opinion! Best wishes! 🙂
- Andy5751 · v3.0.2
The game worked great and was fun before I updated to ios11. Now it consistently crashes in normal gameplay after I research the first monolith.
- beziemer33 · v3.0.2
The game is very fun but only for like an hour. Once you’ve figured out how to beat the game it loses all its fun and you can figure out how to win very fast. It lasts about an hour of game time and not much more.
- TØP sah · v3.0.2
I appreciate the goal of this dev, to make a game super streamlined, but he overdid it. Once you're done with the tutorial, you just do the same thing over and over again. Needed more complexity.
- methegrate · v3.0.2
I hated every second of the ten minutes I played it
- Jonneysmooth · v3.0.2
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